The foundation of the Virtual Try-On Studio is its ability to create accurate 3D body models from camera input, perform realistic garment fitting, and render natural-looking virtual try-on experiences:
import * as THREE from 'three';
import { MediaPipeHolistic } from '@mediapipe/holistic';
import { FabricPhysics } from './fabric-physics';
interface BodyMeasurements {
chest: number;
waist: number;
hips: number;
shoulders: number;
inseam: number;
armLength: number;
bodyHeight: number;
}
class BodyMappingEngine {
private scene: THREE.Scene;
private camera: THREE.PerspectiveCamera;
private renderer: THREE.WebGLRenderer;
private bodyMesh: THREE.Mesh;
private holistic: MediaPipeHolistic;
private bodyLandmarks = {
shoulders: [11, 12],
chest: [11, 12, 23, 24],
waist: [23, 24],
hips: [23, 24],
arms: [11, 13, 15, 17, 19],
legs: [23, 25, 27, 29, 31]
};
private garmentTypes = {
shirt: {
fitPoints: ['shoulders', 'chest', 'armLength'],
allowance: { chest: 4, shoulders: 2, armLength: 1 }
},
pants: {
fitPoints: ['waist', 'hips', 'inseam'],
allowance: { waist: 3, hips: 2, inseam: 0 }
},
dress: {
fitPoints: ['chest', 'waist', 'hips', 'bodyHeight'],
allowance: { chest: 3, waist: 2, hips: 3, bodyHeight: 0 }
}
};
constructor(canvas: HTMLCanvasElement) {
this.initializeThreeJS(canvas);
this.initializeMediaPipe();
}
async createBodyModel(videoFrame: HTMLVideoElement): Promise<BodyMeasurements> {
"""
Create accurate 3D body model from camera input.
Analyzes pose landmarks and estimates body measurements for garment fitting.
Args:
videoFrame: Live video feed from user's camera
Returns:
Body measurements object with key dimensions
"""
const poseResults = await this.holistic.send({ image: videoFrame });
if (!poseResults.poseLandmarks) {
throw new Error('Unable to detect pose - please ensure full body is visible');
}
const measurements = this.calculateBodyMeasurements(poseResults.poseLandmarks);
const bodyMesh = this.generateBodyMesh(measurements, poseResults.poseLandmarks);
const optimizedMesh = this.optimizeMeshForClothing(bodyMesh);
this.updateBodyMesh(optimizedMesh);
return measurements;
}
private calculateBodyMeasurements(landmarks: any[]): BodyMeasurements {
"""
Calculate precise body measurements from pose landmarks.
Uses anatomical proportions and depth estimation for accuracy.
"""
const leftShoulder = landmarks[this.bodyLandmarks.shoulders[0]];
const rightShoulder = landmarks[this.bodyLandmarks.shoulders[1]];
const shoulderWidth = this.calculateDistance3D(leftShoulder, rightShoulder);
const chestCircumference = shoulderWidth * 2.1;
const leftHip = landmarks[this.bodyLandmarks.waist[0]];
const rightHip = landmarks[this.bodyLandmarks.waist[1]];
const hipWidth = this.calculateDistance3D(leftHip, rightHip);
const waistCircumference = hipWidth * 1.8;
const hipCircumference = hipWidth * 2.0;
const leftWrist = landmarks[15];
const armLength = this.calculateDistance3D(leftShoulder, leftWrist);
const leftAnkle = landmarks[27];
const inseam = this.calculateDistance3D(leftHip, leftAnkle) * 0.8;
const head = landmarks[0];
const bodyHeight = this.calculateDistance3D(head, leftAnkle);
return {
chest: chestCircumference,
waist: waistCircumference,
hips: hipCircumference,
shoulders: shoulderWidth,
armLength: armLength,
inseam: inseam,
bodyHeight: bodyHeight
};
}
async fitGarment(
garmentModel: THREE.Object3D,
garmentType: string,
bodyMeasurements: BodyMeasurements
): Promise<THREE.Object3D> {
"""
Fit virtual garment to user's body measurements.
Applies realistic fabric physics and ensures proper sizing.
"""
const fittingParams = this.garmentTypes[garmentType];
if (!fittingParams) {
throw new Error(`Unknown garment type: ${garmentType}`);
}
const scaledGarment = this.scaleGarmentToBody(garmentModel, bodyMeasurements, fittingParams);
const positionedGarment = this.positionGarmentOnBody(scaledGarment, garmentType);
const physicsSim = new FabricPhysics(scaledGarment, this.bodyMesh);
const simulatedGarment = await physicsSim.simulate(60);
const finalGarment = this.addFabricDetails(simulatedGarment, garmentType);
this.optimizeForRendering(finalGarment);
return finalGarment;
}
private scaleGarmentToBody(
garment: THREE.Object3D,
measurements: BodyMeasurements,
fittingParams: any
): THREE.Object3D {
"""
Scale garment geometry to match user's body measurements.
Maintains garment proportions while ensuring proper fit.
"""
const scaledGarment = garment.clone();
const scaleFactors = {
x: 1.0,
y: 1.0,
z: 1.0
};
fittingParams.fitPoints.forEach(fitPoint => {
switch (fitPoint) {
case 'chest':
const targetChest = measurements.chest + fittingParams.allowance.chest;
scaleFactors.x = Math.max(scaleFactors.x, targetChest / 100);
scaleFactors.z = Math.max(scaleFactors.z, targetChest / 100);
break;
case 'shoulders':
const targetShoulders = measurements.shoulders + fittingParams.allowance.shoulders;
scaleFactors.x = Math.max(scaleFactors.x, targetShoulders / 45);
break;
case 'bodyHeight':
const targetHeight = measurements.bodyHeight + fittingParams.allowance.bodyHeight;
scaleFactors.y = targetHeight / 170;
break;
case 'armLength':
const targetArmLength = measurements.armLength + fittingParams.allowance.armLength;
this.adjustSleeveLength(scaledGarment, targetArmLength);
break;
}
});
scaledGarment.scale.set(scaleFactors.x, scaleFactors.y, scaleFactors.z);
return scaledGarment;
}
private calculateDistance3D(point1: any, point2: any): number {
"""
Calculate 3D distance between two landmark points.
Accounts for depth information from pose estimation.
"""
const dx = point2.x - point1.x;
const dy = point2.y - point1.y;
const dz = (point2.z || 0) - (point1.z || 0);
const distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
const scaleFactor = 170;
return distance * scaleFactor;
}